![]() ![]() Besides making computer games, the studio has also created music videos, websites, animated works, and illustrations and has done production design as well. Since then, Amanita Design team has expanded further to include several excellent collaborators – musicians Floex and Dva, programmers David Oliva, Peter Stehlík and Jan Werner, painter Adolf Lachman, sound effects expert Tomáš Dvořák and animator Jaromír Plachý. ![]() In 2005, animator Václav Blín joined the studio and Samorost 2 was created. So we decided to arrange an interview with Amanita Design to see how is the development going and what has been the formula behind Amanita’s success.īaziCenter: Please tell us about Amanita Design and how it came to existence.Īmanita Design: Amanita Design studio was established by Jakub Dvorský after finishing his university studies back in 2003. ![]() After the second Samorost, and working on another art fields, Amanita is now developing Samorost 3. Back in 2003 that the first Samorost came out, not so many of the gamers community were familiar with Amanita Design, until the year 2009 that Machinarium was created, the Studio became world-renowned. ![]()
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